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Old Jun 10, 2007, 12:28 PM // 12:28   #21
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Quote:
Originally Posted by Radiant Dawnstar
Recall should be nerfed to half Radar.
I fixed this for you.
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Old Jun 10, 2007, 08:04 PM // 20:04   #22
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Quote:
Originally Posted by The Moon
At this moment there are no profession specific skills PvE only, why would Areanet make an exception for Recall? I really fail to see any reason to change the skill only because a few PvP battles are lost by it, in fact you can use it to your advantage to send your enemy back with enchantment removals.
I don't say that removing it completely from PvP and make it PvE skill only, I mean nerf it (even to oblivion) so no one uses it in PvP.
It is hardly used in PvE anyway (except specific situation like in The Deep), so make its recharge 1 min, for example, should be enough for PvE.
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Old Jun 10, 2007, 08:16 PM // 20:16   #23
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The only reason i use it is for fun
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Old Jun 10, 2007, 08:29 PM // 20:29   #24
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Most of the problem could be solved with something like "When you stop maintaining this enchantment, this skill is disabled for 30 seconds". Limiting the actual mechanic itself, makes the entire maintained line of shadow steps completely useless.
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Old Jun 10, 2007, 10:17 PM // 22:17   #25
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Quote:
Originally Posted by Squawkers
Anyone else like this skill is becoming too powerful. Teams in pvp (primarily gvg) can set up their sins with the skill and completely roll over the opposing team.

For example, my guild faced a 6 sin, 2 monk team all running recall on the winter/snow guild hall (bad with guild hall names). We all moved to the flag stand to realize there was a 4 man gank already happening. Sending 3 back to fend them off, the sins remove recall right after they arrive causing the fight at the flag stand to be a 5v8 fight for a good amount of time. We still won simply because the sins had a lack of armor but they were winning the whole fight.

I think this skill needs to be set at half map so this is a reasonable skill to face. The only counter i can see is enchant removal but that will 90% send them back to the rest of their team while you sit too far away to even help.

Anyone else see this as I do? Maybe make this have some requirement in deadly arts and put a time limit on it.
I think that is the key phrase right there. You still won. Now, the way I see it, recall is an obvious use since shadow of haste was nerfed and since the Shadow Prison assassin came around. I personally see nothing wrong with this skill.

15 energy
-1 energy pip

It is expensive to use, and quite a few times it can result in the absense of energy in a required spike. If it was such a big deal then that guild you faced probably would have won by using it. But they didn't, and people who use recall that much usually don't win. Find a way to counter it, such as attacking the person those assassins cast their enchant on. If you manage to kill it then you can kill the assassins.
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Old Jun 11, 2007, 02:35 AM // 02:35   #26
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Quote:
Originally Posted by The Hand Of Death
I think that is the key phrase right there. You still won. Now, the way I see it, recall is an obvious use since shadow of haste was nerfed and since the Shadow Prison assassin came around. I personally see nothing wrong with this skill.

15 energy
-1 energy pip

It is expensive to use, and quite a few times it can result in the absense of energy in a required spike. If it was such a big deal then that guild you faced probably would have won by using it. But they didn't, and people who use recall that much usually don't win. Find a way to counter it, such as attacking the person those assassins cast their enchant on. If you manage to kill it then you can kill the assassins.
But you missed my "key phrase" before that. We were losing. If we had someone to remove ALL 3 enchantments from them then I could see how it was able to be stopped. But no one runs builds with 3. Putting attributes into something like deadly arts to increase the time limit. Giving the user 30 seconds (or whatever is best) is still enough to take down 1/2 npc's at the base and get out. We won only because we rushed their base while the person they were recalled to was at the flag stand. So one by one a single sin came and were easily killed off...infact, we all thought we had lost. We won from a mistake of placing their recalled ally too far from their base.

Recall by itself isn't that hard to work with. You send someone to get rid of the enchantment possibly even before they get too far away and the problem is solved. 8 people running it is chaotic. Having a 6 man gank cannot be stopped by 1 or even 2 people and the 6 will abruptly leave to save the other 2.
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Old Jun 11, 2007, 03:54 AM // 03:54   #27
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Quote:
Originally Posted by Squawkers
But you missed my "key phrase" before that. We were losing. If we had someone to remove ALL 3 enchantments from them then I could see how it was able to be stopped. But no one runs builds with 3. Putting attributes into something like deadly arts to increase the time limit. Giving the user 30 seconds (or whatever is best) is still enough to take down 1/2 npc's at the base and get out. We won only because we rushed their base while the person they were recalled to was at the flag stand. So one by one a single sin came and were easily killed off...infact, we all thought we had lost. We won from a mistake of placing their recalled ally too far from their base.
You were loosing, but you still won... how is this not showing the lack of power the skill holds? It doesn't matter who was winning (since technically they weren't if they lost in the end), what matters is who won.
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Old Jun 11, 2007, 03:39 PM // 15:39   #28
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Quote:
Originally Posted by Curse You
You were loosing, but you still won... how is this not showing the lack of power the skill holds? It doesn't matter who was winning (since technically they weren't if they lost in the end), what matters is who won.
You missed my point too...We didn't lose because we got some mighty power to spring forth some supreme way to defeat this. They made an error and we beat it. Had they had their recalled person wait near the base, the logical thing to do when VoD is about to come, we would have been whooped. The skill is overpowered.
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